House Party - Version 0.17.1 Alpha (x32/x64) [Eek! Games]
Eek! Games is creating 3D Video Games
Updated: 03-June-2020
Genre: 3D Game, 3DCG, Adventure, Animated, Combat, Corruption, Dating sim, Exhibitionism, Groping, Humor, Male protagonist, Masturbation, Multiple endings, Oral sex, Romance, Sandbox, Sexual harassment, Simulator, Stripping, Vaginal sex, Voiced, Voyeurism,Eek Games, All sex
Censorship: None
Developer / Publisher: Eek Games
Platform: Win 32 - 64 Bit
Version: v0.17.1 Alpha
Language: MULTi - English,Chinese,French,German,Russian,Spanish (MX)
Size: 1.85 GB
About this game:
The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry.
My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging.
There isn't much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.
Changelog: House Party 0.17.1
Characters can now be set on fire
Added female peeing pose
Enhanced pee visibility for long distance peeing and splash size
Added explosion fx particle
Added two Wall Sex Spots in the Kitchen
Added a Wall Sex Spot in the Downstairs Bathroom
Added auto-save functionality
Added a standard Sex Spot (is there such a thing?!) in the Downstairs Bathroom
Major under-the-hood performance changes
Characters are now loaded on an as-needed basis from the scripting engine (CSC)
In the Original Story: Patrick will no longer chase down the Player with the relentless ferocity of a crippled terrier to inform the Player that he is sober, if the Player is currently fighting for their life/in combat, or if Pat is occupied with certain other content
In the Original Story: removed a possible Amy "hot tub invite" response if the Player failed at certain "Scavenger Hunt"-related content
In the Original Story: fixed an issue with the availability of a "send Amy to Derek" response for Amy that was not showing up based on certain actions taken during her "Scavenger Hunt" Opportunity
In the Original Story: added extra "combat resumption" logic to a few outstanding situations that would allow the Player to escape combat from certain Characters after a temporary KO
In the Original Story: fixed a handful of fluff responses for a few Characters that should have always been repeatable, and/or that should have had 'goodbye'/exit responses present
In the Original Story: fixed a really Grumpy typo in one of Patrick's responses regarding Stephanie and some danciRBWAOWWWWRRRRR
In the Original Story: added various reactions by all the Characters to the Player.relieving themselves. No not that! The other thing!
In the Original Story: tweaked some of the pose combinations used in Leah's ".Screw Like a Bee?" Opportunity
In the Original Story: tweaked some minor behaviors and emotes related to Leah's ".Screw Like a Bee?" Opportunity
In the Original Story: fixed an issue that could cause Derek and Lety's "meetup" behavior for "Hunk Hunt" to break if the Player had simultaneously been pursuing "Smooth Operator: Ashley" and had not spoken to Ashley yet about going to her room
In the Original Story: Katherine now has a response when offered the Vibratron 3000
In the Original Story: Katherine now has a response when offered the Whack Spankiel's, the filled Flask, and the Thermos
In the Original Story: if the Player has turned off the Stove before the Kettle whistles and heats up the Coffee, the Kettle will no longer magically continue to heat up the Coffee
In the Original Story: the Player will no longer be able to ask Leah about Patrick's phone if they already were told exactly who has Patrick's phone. Duh
In the Original Story: fixed a minor issue with the visibility of the Calendar action on Madison's Phone
In the Original Story: fixed an issue that could lead to Brittney having different Exhibitionism traits based on what should be equivalent Player response choices/paths during the finale of Amy's "Scavenger Hunt"
In the Original Story: if Patrick is about to come under attack by Madison or Frank, he will now be considered "Occupied" for the sake of certain content sequences and criteria checks
In the Original Story: minor adjustments to possible failure of Amy's "Scavenger Hunt" Opportunity based on Vickie's availability
In the Original Story: fixed a few typos and VA-mismatches in pre-0.17 content
In the Original Story: the Player can no longer ask Amy about the Katana for Leah's content if Amy is being all intimate-like in any way. Increases safe sex rate by 40% and decreases OSHA violations by some other arbitrary joke figure
In the Original Story: fixed an issue that could cause Lety and Rachael to bug out if the Player initiated their Easter Egg while Leah was on her mini-sabbatical towards the end of "Broken Code"
In the Original Story: very slightly increased the negative social penalties associated with throwing beer on Madison's top
In the Original Story: very slightly increased the negative social penalties associated with asking Madison for oral before she's actually into you
The core game is now censored by default on Steam, and will need the Explicit Content DLC in order to enable the uncensored textures.
Tweaks to animation State handling that will allow characters to automatically use "idle with drink" and "sip a drink"-type animations while sitting down or in the Hot Tub. In order for these to process, the Character must NOT have UnableToFidget state added, and must have an active/enabled item in their hand
Fixed an issue that could allow a fast Player (or if an Add To Inventory/"Take" event was delayed) to have a Radial menu left open after an Item was removed from the game world and added into their inventory
Fixed an issue that could cause males to not transfer smoothly out of intimacy poses into a.self-pleasuring pose. Their behavior in this regard should now more closely resemble the female NPCs
Minor improvements to NPC-to-NPC "basic conversations" in stories where NPCs have no configured Background Chatter
Background Chatters without audio (so.basically all BGC in most custom stories) will now properly fire their BGC OnStart Game Events
Fixed an issue that could allow a fast Player (or if a Remove from Inventory/"Discard" event was delayed) to have an Item's Radial menu left open after the Item was removed from their inventory, which often could lead to a Radial menu being visible that no longer worked or caused bugs due to various scripted criteria or simply because the item was no longer Active
The next BGC in a "chain" (BGC response) will be saved as a Character value, allowing that BGC to play when loading a saved game in which the BGC was pending. This will prevent a number of story breaks for Characters like the Game Grumps who made extensive use of BGC and BGC OnStart Events
The Motor Oil is now aligned properly when mounted to a Character's hands, and will also be aligned properly when carried by the Player
Fixed an issue with the Quest console command that could cause it to show inaccurate information when using the List subcommand
Fixed an issue that would prevent the Star Bombs from triggering Gets Hit With Projectile reactions/Event Triggers
The Motor Oil can now make use of Item Functions
Fixed an issue that could cause Characters to erroneously fire EnteredZone events as a game was loading, before many other game mechanics (including Player movement, vision, etc.) were activated
Character reactions (Expose Genitals, etc.) will now reset as long as two Characters are not within vicinity of each other (about 2.5 arm lengths) OR cannot be seen by each other
Fixed an issue that could cause items to become easily stuck behind or to the side of the Bathtub Seat spots in the Master Bathroom and Upstairs Guest Bathroom
The Dialogue console command will now accept DialogueOnlyCharacters like Compubrah and PhoneCall
Many console commands will not take effect on Characters until they are enabled
"Diagnostic" console commands (values list, events list, etc.) may only return partial data for disabled characters
Added the EnableNPC console command
Added the DisableNPC console command
Added the CombineValue console command
The MatchValue console command will now only accept Keys (value names) that are already defined in the story data for both specified Characters, or that were populated into the Character's value list by the engine. However, the input for these values is also no longer case sensitive
Standardized door colliders for several narrow doors in the house; at least one of these could lead to a false positive vision check (NPCs seeing you when they should not be able to)
Added a 'test' functionality to the Emote console command
Fixed a typo and made minor tweaks to hardcoded inspect texts found in Madison's Phone
Fixed an issue that could prevent Leah from making use of Character Functions in some situations in the engine or CSC
On Dialogue Start Game Events that are of type Dialogue : Trigger, and that only make use of CoinFlip criteria will no longer "double fire" as both a dialogue override and a standard dialogue start event
CSC: users now have access to an Item criteria that will allow them to easily check if an item is Held (via 'grab'/right-mouse click) OR in the Player's inventory, which should further simplify a lot of "does the Player have <X> item" logic. Items from Item Groups also have access to this
CSC: added a "PlaythroughTimer" built-in Player Value that CSC users can use; this will begin "ticking" right after the first frame when the main game scene loads, so it will already have progressed a bit by the time the game has fully "faded in". This increments on our Character Manager tick, so approximately every 0.3 seconds unless the game is paused
CSC: added the ResetReactionCooldown event, which will immediately reset a Character's internal reaction cooldown for another Character for a given Event Type (e.g. Exposes Genitals, etc.). This reaction cooldown will be immediately reset regardless of the two Characters being in vicinity, in vision of each other, etc.
CSC: the Item WarpItemTo event can now be targeted towards other items (beware of clipping issues on items without physics and colliders!) or a specific Game Object
CSC: the Key and Key2 Interactive Items now have Item Functions enabled
CSC: added the CombineValue game event, which will allow you to add two Characters' Values (or two for the same Character) together. There will be some protection against adding text/strings to floats, etc. (e.g. you won't be able to accidentally add 'hello' to a Value that is '2.5'), but CSC users should use care and review Values and Event usage via the CSC Search tool when making liberal use of all of the current Character Value-related events and Criteria that are now available
CSC: Added additional MoveTargets to the MoveTarget list
CSC: you can now disable the Combat Energy regeneration penalty incurred by Sprinting via the NoSprintingEnergyRegenPenalty property
Fixed Derek drinking offsets
Added animation for drinking in hottub and tweaked the values for hottub and normal sitting while drinking for all characters
Fixed Patrick's blendshape emotes
Updated Arin and Vickie censored albedo textures
Fixed sex hotspots/grab points for Derek's right shoulder and Frank's right leg
Updated skin shader to fix green flickering issue on low
Fixed deforming NPC hands when opening doors
Offset Brittney's limbs to reduce clipping trough her breasts
Changed spawn location for all characters
Fixed Ashley's untied top not showing
Added uncapped version of natty lite model
Fixed UI text misalignment
Fixed the dressor realtime mirror displaying a flipped reflection
Fixed a bug where shadow artifacts could be seen near the firepit
Added a default BG for the billboards and slightly adjusted the aspect ratio
Added correct inventory image for collar item
Screen:
HouseParty.0.17.1.x64.zip
HouseParty.0.17.1.x86.zip
HouseParty.0.17.1.x64.zip
HouseParty.0.17.1.x86.zip